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About Me

 

Alex Meshkin is a technology executive and serial entrepreneur having founded or led organizations in healthcare, digital media, sports, and global outsourcing services.

Meshkin is  Executive Chairman of huvi, a social commerce platform, enabling consumers to buy and sell digital movies. huvi works in partnership with major Hollywood studios to reduce piracy, monetize consumer to consumer transactions and enable a secondary market for digital goods.

More recently, Meshkin co-founded a health IT Company where a team of leading health care providers, technology entrepreneurs and product development ninjas are building a platform to improve collaboration and communications in healthcare.

In 1999, at the age of 19, Meshkin launched his first consumer internet start-up and experienced the ups and downs of entrepreneurship. In the years that followed, Meshkin became the CEO of Toyota Motorsports’ flagship NASCAR racing team, Bang! Racing. Toyota selected the young Meshkin from 83 NASCAR race team candidates; to lead Toyota’s factory supported NASCAR racing team. Toyota’s partnership with Meshkin created one of the most successful racing organizations in its first year of operations.

In 2004, Bang! Racing made NASCAR history – setting numerous milestones. As the principle owner of Bang! Racing, Meshkin became the youngest team owner in NASCAR history and the team became the most successful first year NASCAR race team – winning Toyota’s first two races in their inaugural season.

Bang Holdings, the parent company of Bang! Racing was also a success off the race track.  In its first year of operations, Bang generated over $15 million in revenues; partnered with Vertrue to form a joint venture; and with their strategic technology partner eBay created and operated a NASCAR consumer membership and affinity marketing club.

By the age of 23, Meshkin was one of NASCAR’s elite team owners and a recurring guest on Fox News Channel and CNBC Squawk Box; and featured in numerous publications, including Fortune, Sporting News, Racer, Associated Press and Sports Illustrated.

Bang! Racing sponsors included, Toyota Motor Sales, DuPont, Viacom (Showtime Networks), Line-X, Valvoline and Snap-On Tools. In 2005, the race team was acquired by Toyota Motorsports and Bill Davis Racing. The technology divisions were merged in 2006 into Cloverleaf Partners and the NASCAR membership club became FastTrack Savings operating as DealPass.com.

Prior to Bang! Racing, Meshkin founded and operated a global software development company with a focus on healthcare and pharmaceutical platforms with clients such as Johnson & Johnson and Eli Lilly.

Additionally, Meshkin served as Director of Product and Strategic Development of cyberCFO, a venture funded financial services firm and later as VP and GM at Cloverleaf Partners.  Meshkin started his digital media entrepreneurial career at the age of 19, when he founded and led the first online “points” based dynamic commerce/auction model.

To learn more about Alex Meshkin, please visit his blog at http://alexmeshkin.com and LinkedIn: http://linkedin.com/in/meshkin. Check out his videos on YouTube: http://www.youtube.com/alexmeshkin

 

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Digital Content: It’s not Access or Ownership but BOTH

Throughout this country, in conference room after conference room and boardroom after boardroom, executives of content companies strategize how to respond to the alarming trends associated with owning physical media content. This has been mainly reflected in the downturn in CD and DVD sales. More recently, games have been added to the list. Many in the media industry are frustrated by the slower than forecasted growth of electronic sell-through or download to own content. And, specifically in the music industry, many are split between two ideologies for monetizing digital content – Ownership vs. Access.

While many believe that Spotify and/or Mog are going to transform the music industry and somehow replace the revenue from the fast eroding music purchaser, I am doubtful this approach will save the industry.  Furthermore, this dialogue camouflages the true problems with digital sales. In the physical world, Ownership and Access are clear cut user experiences each with their own value proposition. In the Digital Age content is easily available through illegal file sharing, and digital ownership experiences are limited and governed in a way that challenges the integrity of the intended experience. Therefore, if media executives are committed to electronic sell-through or download to own content, they must re-examine how they define digital ownership and encourage meaningful innovations.

Again, looking at the music industry, Lala introduced a novel access based business model – but failed to gain traction because of other more compelling (free) access models in the marketplace. Without question “free” access is highly desirable for consumers, but content owners and entrepreneurs have yet found a profitable monetization strategy. In December, when Apple acquired Lala, most industry insiders recognized Apple’s desire to transform iTunes from a pure download to own experience to a cloud-enabled ownership model. The complexities of music licensing however, may prevent this vision coming to fruition.

In the music industry, there are competing opinions of what is meant by “Digital Ownership”.  Michael Robertson, an outspoken critic of the licensing practices of the industry, founder of MP3.com and current CEO of MP3tunes.com, has spoken frequently that consumers should have the right to stream their personal owned music from personal lockers or cloud services without the service provider being responsible paying additional royalties to labels. But labels on the other hand, contest this position and argue that cloud based streaming constitutes a different licensing right than electronic sell through and thus triggers additional royalties.

No matter which side of the argument your business interests may place you, the greater argument where I believe most would agree is that increasing the rights associated with “Digital Ownership” will make digital content more attractive to consumers, thereby making them more likely to become purchasers.

Those who believe that consumers want Access and don’t care about Ownership may be right. But then again, it may be those who believe that consumers want to own content, who are correct. Regardless, both sides would likely agree that Digital Ownership needs flexible usage models that include anywhere, anytime access – and responsible sharing or trading, otherwise, it is just not an attractive enough proposition to purchase digital content. Without innovation around Digital Ownership, the media industry may not have a choice – leaving them without an electronic sell through option to monetize digital content.

Just as technology has created unprecedented opportunities for Access models, the same holds true for commerce models that deliver on the promise of Digital Ownership. To date, there isn’t a single digital music, movie, television, book or gaming service that has delivered a Digital Ownership experience that exceeds the physical media experience.  Until entrepreneurs and content owners effectively deliver on the promise of the Digital Age – none of us will fully embrace digital content ownership.

(Disclaimer: I am the CEO of huvi, a digital media service that is under development that promises to revolutionize what it means to own digital content.)

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Innovation in eCommerce: Commerce 2.0

Earlier today, I read an interesting post by Josh Kopelman of First Round Capital and subsequent comments from Fred Wilson, at Union Square Ventures. Both men are well respected early stage investors and have demonstrated significant investor acumen.

Josh Kopelman pointed out some fascinating empirical evidence to support the need for massive innovation in the ecommerce marketplace.

  • More than half of today’s top 15 most trafficked websites today did not exist back in 1999.  That is not a surprise, as Facebook, Youtube, Wikipedia, Myspace, Blogger, Live.com and Twitter are all new — and are representative of the massive amount of innovation and disruption that has occurred in the last decade.
  • Yet, of the top 15 most trafficked eCommerce websites today, just one of them did not exist back in 1999 (NewEgg – which launched in 2001).  Which means that over 90% of the top eCommerce websites are over 12 years old!  That is pretty remarkable to me — and reflects an amazing lack of external innovation (and disruption).

As Josh Kopelman further points out, the online shopping paradigm is finally changing.  In the past year, there has been an increasing amount of innovation, including, group buying, private shopping sites and alternative payment technologies.

As an entrepreneur and ecommerce innovator, I believe the best is ahead of us. The future of ecommerce a/k/a Commerce 2.0 is a future whereby the service itself will be able to generate traffic in much of the same ways that Twitter and Facebook have transformed social media.

At my company huvi, we are developing a next generation digital media marketplace that will transform how consumers buy, share and consume digital content.

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